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Sindragosa Phase 3 Discussion

 
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scourgebaine
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PostPosted: Fri Feb 05, 2010 9:38 am    Post subject: Sindragosa Phase 3 Discussion Reply with quote

Everytime we entered phase 3 in our Sindragosa it never felt fluid. It was always chaotic and not under control from my perspective. The purpose of this post is to try to come up with a solution, so we don't wipe on P3 anymore.

We need to come up with a strategy dealing with frost tombs in a more efficient manner. Communication is best. Tanks need to be very vocal about what they want. Cooldown rotations should be used, so we don't have to switch tanks at 5 stacks. We should ideally be switching tanks every other block. I think we should also get rid of assignments on frost tombs. Everybody should get rid of their magic buffet debuff when it gets out of hand. For frost tomb DPS I think we should all just autoattack. This should net enough DPS to let the buffet fall off and destroy the frost tomb in a reasonably quick manner. Heals should be rotating getting rid of magic buffet and using cooldowns when tanks don't have them.

Any thoughts lingering for anybody else?
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Cayley



Joined: Nov 16, 2008
Posts: 391
Location: Kitchener

PostPosted: Fri Feb 05, 2010 11:33 am    Post subject: Reply with quote

Yeah, phase 3 never feels good on the whole. Since unchained magic is still going out, I think it might be good if the healer who has it clears the stack first, since he is more likely to not be healing and that debuff really really hurts in p3. After that is taken care of we can continue our healer rotation until a new healer gets it. I was trying to call this out but it went tits-up when healers got tombed and stuff.

I have read that people (such as Ensidia) are putting fast-attacking classes on ice tombs and letting others, who have less of a problem with Chilled to the Bone, stay on the boss.

There was, in our last attempt, a small problem with positioning blocks when a block already exists. If you're suggesting that the tanks switch on every other block, we could have the first one be by her tail, the next one be by her head (for the tank), and so on. That would make it a bit safer for the splashing.
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Amorosa



Joined: Aug 04, 2009
Posts: 87

PostPosted: Fri Feb 05, 2010 1:28 pm    Post subject: Reply with quote

I really like the points Cayley just made. While other melee were claiming their CttB debuff was consistently falling off on its own, mine rarely did (maybe 3 times in those 10 attempts). Seems like there is an ICD (2-3 sec?) on the debuff reapplying, but because the number of attacks I do between the time that ICD finishes and the debuff drops, the chance for it to drop is abysmal. Anyway, I really like the idea of having us rogues (and maybe Kakusei) switching to the frost tombs, I have a feeling we're going to need to really maximize dps here.

Also, having set positions for the frost tombs will help tremendously, and Cayley's strat makes a lot of sense.
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Serrenity



Joined: Sep 06, 2009
Posts: 141

PostPosted: Fri Feb 05, 2010 4:16 pm    Post subject: Reply with quote

we did have a set position for the frost tombs, people weren't always following it.

From what I was reading/watching. It's really just kill the ice tombs, and go back to the boss, I don't think we need to make it complicated. The 10man tankspot makes sense.
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Amorosa



Joined: Aug 04, 2009
Posts: 87

PostPosted: Fri Feb 05, 2010 5:34 pm    Post subject: Reply with quote

I should have been more specific. We did have a single set position for the frost tombs, but (at least with the strat we were using) we would have more than one tomb at a time, so trying to place the second tomb (without causing splash damage) was difficult and seemed to cause some confusion. What I was refering to in Cayley's post was the idea that we alternate the positions (one closer to the head, one closer to the tail), which would solve the problem we were having last night. Obviously, if we are killing each tomb before the next one comes down, there's no need for this.
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Gloll



Joined: Nov 08, 2007
Posts: 422

PostPosted: Sat Feb 06, 2010 10:33 am    Post subject: Reply with quote

in our kill we positioned the iceblocks in such a manner that the healers behind them still has LoS on the range group and the tanks.

The set up was having melee right against her side, and the range about 10 yds behind them. The two block spots were 10 yds to the right and left of the range at a 20-30 degree angle.

for killing the ice blocks we just had whoever needed to clear their buffet dps the block. Offset the groups by forcing a subset to go on the first block and then alternate after that.
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Cayley



Joined: Nov 16, 2008
Posts: 391
Location: Kitchener

PostPosted: Sat Feb 13, 2010 11:58 am    Post subject: Reply with quote

What Gloll said. Also, I have found a useful thread regarding healing phase 3: http://forums.worldofwarcraft.com/thread.html?topicId=23140264517&sid=1

The gist of it is that the buffet pulse comes from her belly, not her head. So it is quite feasible to LoS her while not LoSing the tank. Healers should be split up so they're dropping stacks at different times. UM should not be stacked past 3 or 4 unless your buffet stack has recently dropped.
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Iylich



Joined: Nov 08, 2007
Posts: 921
Location: Waterloo, ON

PostPosted: Tue Feb 16, 2010 11:43 am    Post subject: Reply with quote

Ima hijack this thread now to talk about Sindy Phase: The Last One on 25.

If I'm understanding correctly, I like the idea of having two iceblock positions (near the fore leg and near the hind leg?) and having half the raid use each one. So people should be clearing their stack every 2 blocks, which means it stacks up to 8 or so? Seems okay. I'm also in favour of having the people who are clearing their stacks (half the raid at any given time) be the ones dpsing down the tomb since they can't dps the boss if they don't have LoS anyway. In other words, do away with assigning specific people to dps blocks. Discuss!
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Serrenity



Joined: Sep 06, 2009
Posts: 141

PostPosted: Tue Feb 16, 2010 4:04 pm    Post subject: Reply with quote

On the vein of the two block locations, I saw a video of hard mode sindragosa where they used an interesting addition.



Once you get into phase 3 they have an interesting tank setup on top of the raid bouncing between the two ice blocks. It's about 7 minutes in.

Similarly they have the two block positions on opposite sides of the ranged, one to the left and one to the right. Since the melee aren't in the tail area, they don't need to be particularly concerned about being specifically behind the boss. This lets the tanks tank from opposite sides of sindragosa without really effecting the dps when it turns. This also lets the tanks get to the iceblocks fairly easy.

This lets the majority of the raid break the debuff on a regular basis, and should significantly help healer load, especially with the tanks.
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